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Armouk

Armouk the blind.
Started with concept art ideations for creature designs, then finalised on one of the designs.
Armouk is based on a mutated mix of ground , ivory and hard muscular skinned creature.
Made a detailed sculpt in Zbrush and made a an optimised Lowpoly model in maya for fast work flow.
Didnt focus this time on a rig-based topology , rather went on with a Quick UV friendly setup.
Textured the mesh on Substance Painter with Baked High poly from Zbrush and finally rendered the creature in Marmoset.
scroll down for the Creature Display Reel and More Creature Concept Sketches

Thank you :)

Thank you :)